Archive

Posts Tagged ‘Edit’

Red Steel 2 w/ MotionPlus: Nintendo Wii

January 20th, 2012 Comments off

Red Steel 2

Features

Edition: Bundle with Motion Plus

  • Wii MotionPlus Bundle – Your Red Steel 2 MotionPlus Bundle includes one Wii MotionPlus accessory
  • Be the Swordsman – Embody a lonesome fighter, a man of few words with a shaded past full of mystery; face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights
  • Immersive, Edgy Western Setting – Visit various locations through a remote mixed metropolis in the middle of the American desert, where Eastern culture and Western culture have been smashed together into a hodgepodge jumble – Caldera; you will discover the game’s immersive background and environment as you make your way through the adventure
  • Precision control Using Wii MotionPlus – The Wii MotionPlus provides 1 – 1 recognition where the sword and gun movements are precisely replicated within the game; slash the villains the way you want; plus Wii MotionPlus measures the power of your swing; the harder you swing the Wii Remote, the harder the sword swings in the game
  • Close Combat System – Feel like a powerful master swordsman and gunslinger thanks to the first-person view that puts you in the middle of the action; fight up to six enemies simultaneously and feel the power and freedom to use your sword or your gun at any time; master numerous combos with your sword and your gun ranging from triggering exciting finishing kills, parrying enemy attacks, or even deflecting bullets with your sword

Description of Red Steel 2 w/ MotionPlus: Nintendo Wii

Edition: Bundle with Motion Plus

Red Steel 2 is a single player first-person shooter that allows the player to blend Samurai bushido ethics with the blade, with the over-the-top gun combat. A Wii exclusive, action is set in a fictional, yet immersive and edgy Western setting and utilizes Wii MotionPlus technology (Wii MotionPlus accessory included in this bundle) to add precision to players actions both with the sword and the gun. This precision of motion allows everything from turning the sword into both a cutting and blunt weapon, to blocking bullets with single strokes as players exact revenge on a rival clan.

Story
In Red Steel 2 Wild West gunplay and Samurai skill with the blade collide head on. Set in a desert-bound, high-tech metropolis a swordsman with no name is nearly all that is left of the once powerful Kusagari-clan. A clan known as “the Jackals”, lead by one known as “Payne”, are responsible and now it is the Swordsman’s duty and your to avenge the fallen Kusagari.

Gameplay
Red Steel 2 is a single player first-person shooter developed exclusively for Wii and designed to utilize the Wii Remote’s optional MotionPlus technology. Players will pick up the Wii Remote and swing it freely as the sword on-screen follows their precise movement

Customer Reviews

I played the original Red Steel and it was crazy hard to control.

This game was designed for the Wii Motion Plus, making this game really easy to control once you learn the controls.

Another thing on controls is that in the options menu,you can customize your controller settings. This lets you adjust among other things, crosshair movement speed, crosshair intertia and camera turning speed. I have mine turned down really low because our living room is set up with not a lot of distance between the tv and where I sit to play.

Now to the game itself.

The game blends shooting and sword combat, for example, you can shoot an enemy in the legs to drop him to his knees then rush him and with the swing of your arm you will execute him mercilessly, or shoot him in the face to stun him and run up to him and impale him with the thrust of your arm.

I have not completed the game, but there are some really cool elements here and the sword combat is a lot of fun though timing is everything. As you play through the game, you earn money which you can spend to upgrade your weapons, buy special moves and kusagari powers. Overall, lots of fun and the graphics are really good, one of the best I’ve seen on the Wii.
The original Red Steel, released back during the Wii launch of November 06, was a major disappointment to most. It tanked critically, yet managed to be a commercial success. The game promised a fast and precise controlled game where a mix of swordplay and fire fights shower the game. Unfortunately, a rushed release and lack of knowledge about Nintendo’s new device made Red Steel (1), a poor game. After nearly 4 years, Ubisoft has finally managed to fulfill on Red Steel’s promises, the sequel is a reboot to the original, with ties only in name and general concept. Red Steel 2, is very much an improved game, it controls like butter, yet has several faults that may well turn down this as a purchase for some.

RS2 is the second game to be released for use EXCLUSIVLY with the WiiMotion Plus device. This little add on grants players unprecedented precision and accuracy, and as Wii Sports Resort proves, it works very well. Your motions are now registered 98% of the time; your left motion is always read as left, your up as up, and these actions are never confused. Subtle twists of the wrists are read with speed. Even the IR based shooting parts of the game benefit from WiiMotion Plus, as the cursor is smoothened, it never flickers or “jumps” positions, and you continue to control it even after having pointed off-screen. RS2 is the best controlled first person game on Wii, and arguably on any home console. It runs at 60fps and ultimately performs better than Call of Duty Wii, The Conduit, or even Medal of Honor. The WiiMotion Plus does require the occasional recalibration, but this issue is minor and is hardly as big a deal as some people are making it.

Taking advantage of this new found precision, RS2 created a very fun combat system. Enemies are locked on (either automatically as you approach, or manually), and your sword swipes have a direct result on the enemy. This is one game were you must perform your motion as described in game; a wimpy swing or “waggle” will hardly damage anything, but a shoulder to shoulder swing will. Sword mode and gun mode are swapped with a single button, and is fast and works well. Of course the game plays its best when in sword mode, but certain finishers and game elements require and advocate the use of fire arms. Adding to this all are special moves that are slowly learned throughout the game. These moves act as combos, were chaining together simply motions at the right time activate major damage. One such move can lift an enemy into the air (where you can jump up and continue fighting) while another creates a big earthquake.

Players are propelled to continue playing because of the fun factor as well as the well designed upgrading system. In RS2, money found in game (by braking just about everything and slaughtering enemies) can be spent on upgrades to firearms, your blade, your armor, and special abilities. There are four long range weapons to choose from, although not all are available from the beginning of the game. Each weapon can be upgraded to an insane level, things like ammo capacity, reload speed, accuracy, and even types of ammo. Everything else is upgraded in a similar manner.

Despite the amazingly well done controls, RS2 has a nonsense and boring storyline. Old-school games won’t mind, but some newer gamers will definitely find it odd to play a 10 hour game with what is basically no plot or ambitions. The “shell” of a story that was found in the original is nowhere to be found. Again, is game is more a spiritual successor than a direct sequel. Voice acting is painfully bad. It’s not cheesy, just poorly acted and written.

Red Steel 2 is one of the best looking Wii games yet. The game runs a an amazingly fluid 60fps all the while maintaining increadibly detailed environments and enemies. The graphics are easily one of the games highlights, and thats a rarity among Wii games. High resolution textures and detailed character models make RS2 look like it has no buisness being on Wii, and thast a good thing.

With little variety in locations, enemies, or game modes, RS2 can get old real fast. Repetition easily sets in. After beating the main story mode, there is little to do. A bare bones challenge mode consists of cut sequences from the story mode. There is no multiplayer to speak off, be it local or online. This are flaws that should simply not exist in a full priced game, and, despite its amazing combat and controls, it’s hard to recommend RS2 at full price. The game shouldn’t be missed though, as it truly does represent the next evolution in Wii controls. It fulfills the promises of smooth and perfect sword and gun controls some may have thought weren’t possible on Wii. At a discounted price, Red Steel 2 is a game that everyone should own.
First off Im 36 and I dont typically write reviews, but I like this game so much, I decided to do so. It truly feels like a movie that you play! Highly recommended! The sword play is so real and unique… you can do this with any other consel.

Its a great game…love the sword action, and gun action. Its a good time. I dont consider myself a gamer at all. Most games I play are alot of fun at the beginning..but then they get too hard. eventually, I just stop playing cuase its not fun anymore. Not this one though. The way I explain it is that its hard enough to keep your interest, but not so hard that you hate it.

I like the game play. You dont just run around and shoot a bunch of people. Its more of a skill…if you can it that. You stun people, then use special-moves to finish them off. There a small cut-scene for every kill…but its not annoying as you may think.. Its actualy pretty cool, and only lasts for a fraction of a second.

I really do enjoy this game! Great fun!

I thought maybe that I liked it cause I am an ametuer non-gamer. But my buddy that is an avid gamer played it…and cant put it down either.

Categories: Uncategorized Tags:

Fight Night Round 3: Xbox 360

October 12th, 2011 Comments off

Fight Night Round 3

Features

Platform: Xbox 360

  • 3 new Impact Punches, with high risk and high reward – put down your opponent or get knocked on the canvas. Players are only one punch away from the entire dynamic of the fight changing!
  • Clench down on that mouth guard, rookie! Super Punch lets you feel the impact of a devastating punch, as the boxer’s face ripples from that blow
  • Design a fighting style all your own, and see how you match up against the authentic signature styles from the world’s best fighters
  • Establish rivalries by intimidating opponents before the big fight with heated press conferences, trash talkin’, and fights at weigh-ins
  • Watch ESPN Classic footage of real-life bouts or re-create the greatest fights from past and present

Description of Fight Night Round 3: Xbox 360

Platform: Xbox 360

The highly acclaimed Fight Night franchise, the undisputed champion of boxing video games, delivers another hit with Fight Night Round 3. Feel what it’s like to hit–or be hit by–great champions such as Muhammad Ali and Oscar De La Hoya with film-quality graphics that showcase the most devastating punches seen in any game or movie. Outside the ring, establish intense rivalries by calling out opponents and triggering press-conference brawls on your way to becoming boxing’s greatest legend. Fight Night Round 3….. the closest thing to being in the ring without getting punched.

Features:

  • Three new impact punches, with high risk and high reward–put down your opponent or get knocked on the canvas. Players are only one punch away from the entire dynamic of the fight changing!
  • Clench down on that mouth guard, rookie! Super Punch lets you feel the impact of a devastating punch, as the boxer’s face ripples from that blow.
  • Design a fighting style all your own, and see how you match up against the authentic signature styles from the world’s best fighters.
  • Establish rivalries by intimidating opponents before the big fight with heated press conferences, trash talkin’, and fights at weigh-ins.
  • Watch ESPN classic footage of real-life bouts or re-create the greatest fights from past and present.

Customer Reviews

I’ve browsed the previous reviews, and agree with most that’s been said. This *is* the best of the series. The graphics are ridiculously good. The control is terrific. For once, you really have a feel for how the fight is going, rather than relying upon health and stamina bars that just (in this reviewer’s opinion) take away from the realism — although they are an option. On the hardest difficulty, the game is absolutely a challenge, at least once your career really gets underway. You will be knocked down, you may even lose some fights, this wasn’t necessarily the case in previous versions. Creating faces on character generation is much smoother and more intuitive now. The sound is fantastic. The ring girl’s breasts actually jiggle when they strut around the ring between rounds.

Everything is great, really, it’s a terrific addition to your XB360 library. Online is fun, there are ranked and non- matches, it’s fast and easy to get a fight, another outstanding aspect to the game that will dramatically increase its longevity.

Great! So we got all that aside, I can talk about the commercials.

I’ve never seen a more over-the-top case of commercialism in the game. Is this a complaint? Yes and no. I mean, watch basically any boxing match, there are going to be ads on the ring canvas, on the ropes, in the arena, even on the shorts of some of the boxers. So there’s just some realism here. Does it go overboard though? Yes, I’m absolutely prepared to say it does. Before some fights, you’ll be ‘treated’ to a 360 degree view of a new Dodge truck while the announcer tells you about it. That doesn’t seem too bad, right? Okay, later, Burger King’s “The King” will escort another fighter into the ring and dance around before the fight. No, that doesn’t get your goat either? How about after that fight, when “The King” actually becomes one of your available trainers? That’s right, you too can be trained by, and have in your corner, a creepy guy with a giant plastic grinning mask.

Look, I’m not one of those types that goes off the deep-end about stuff like this — but EA, are you listening? If you’re going to throw it in our faces like this, while lining your already deep pockets with the ad revenue that you get from these placements, how about giving us a break on the cost of the game? We’re paying for it, the advertisers are paying for it, wouldn’t it seem fair to throw the consumers you’re force feeding ad content a bone? Here’s the thing, it doesn’t have to be a big bone, and it gives us less reason to feel as used and abused as many of us are when the suspension of disbelief within a game/simulation like this is *shattered* by having to train with “The King”. In fact, then we can cheer the gross commercialism, because we got something out of it too, a few bucks saved.

Terrific game. Worth buying, not just renting. 5 stars for the game, 1 off for taking advantage of me as a fan and customer. I should really ding it harder for that, but the game is too fun to let something sort of sleazy take away from it.
If you’re into boxing, definitely take a look at Fight Night Round 3 for the XBox 360. The realism in the boxer models is rather impressive.

We know that the XBox 360 has great graphics, but looking at the characters in many other games, you might think that human beings were made out of plastic. When you see the characters here, they look *real*. Their skin has pores and imperfections.

On to the game. You get to customize your character both physically and skill-wise. You can make a small, quick hispanic, or a large, bulky, strong-punching dark skinned fighter. You can alter the hair style, tattoos, and much more. As you earn money, you can also buy new trainers and customize your skills further.

Your main career path is a mix of training and choosing contracts to fight. In training mode it’s a series of standard button-pushing games that in some cases are just reflexes, but in other cases are actual combo practicing that serve you well in the ring. The training increases specific skills, so you can further customize your character by deciding how to train.

In the fight, it is of course you against a given character. There are varying levels of difficulty and we found that they did a good job of providing fun gameplay for different types of players. The beginner levels were good – although sometimes challenging – for a person who had never played this sort of game before. The higher levels of difficulty meant you really had to focus on what you were doing and land the combos to win.

Your character has a variety of fighting styles to choose from, and you can buy more – including taunts. You can even play as historic characters if you want, including staging fantastic fight pair-ups that would have been fascinating to watch in real life, if we had a time machine to get people into the same ring.

The in-fight graphics were pretty slick. If you hit someone in the head, a spurt of blood came out of their mouth. Characters had definite personalities – some were arrogant, some were hesitant as they entered the ring. When a really solid punch was landed, time “slowed down” a bit as adrenaline kicked in. Most people in real danger situations know how this happens.

There were a few down sides here. One, the training mini-games can get a bit repetitive. I would have liked to see more variety. You can skip them if you want, just accepting a “medium” level of skill increase. Also, you choose a “nickname” that the announcers refer to you by during the game. This is a neat idea, but it gets to be a bit much when they use it all the time.

Also, the commercialism in this game is just WAY over the top. There are Burger King displays all over creation. There are promotional items left and right. I realize that sports TV can be like that sometime – but you watch the TV show for free. They are paying their fees with that advertising. With Fight Night, I’ve already shelled out a lot of money to play the game. I didn’t spend all that money to watch a multi-hour long commercial for Burger King. It certainly didn’t make me want to go out and eat Burger King food – if anything it made me pretty annoyed with them, and unlikely to visit them in the future.

So in general, I thought the game was great, but that the “environment” you have to play in was really annoying. I would almost pay extra money for some sort of a cheat code / hack to replace all of those ads with blank space. Maybe they’ll let me download that from XBox Live in the near future.
If you’ve played the previous 2 incarnations of Fight Night (formerly known as Knockout Kings), you know what to expect: solid analog stick boxing, with great graphics and a lively soundtrack. So what’s new in 2006?

The GOOD: The graphics are amazing. One of the first games to truly look next-gen in terms of its realism. The lighting is gorgeous, and the whole presentation is top notch. Even on a non-HD television, this game shines. The controls are as tight as ever, and the haymaker is less prevalent, which is a good fix from last season’s gameplay. The game is rewarding in terms of strategy, because you will NOT be able to get very far without some basic strategy (ie: learn to block and dodge, and conserve energy).

The BAD: The menu interface is a disaster. One of the worst I have seen in 20 years of gaming: it’s cluttered, counter-intuitive, and the button presses sometimes register late. There is no rankings list, just a vague “popularity meter”. More stats would be nice. The soundtrack is repetitive and not all that great. The unlockable items, while cool, are buried within the depths of the aforementioned interface, which makes it actively unfun to customize your fighter.

The UGLY: While the boxer models are very realistic, the ring girls are a bit alien-looking, and feel like a cheesy afterthought.

Overall, this game is great fun. If you want a semi-deep sports game which rewards patience and practice, pick this up!

Categories: Uncategorized Tags:

What is the f1 2010 monaco race edit first song?

July 10th, 2011 Comments off

Question by Ilkay: What is the f1 2010 monaco race edit first song?
hi everyone
i cant find the song f1 2010 monaco race edit first song.i find the second song thats
fall out boys – thanks for memories . but i cant find the first song that plays on models show
pls help

Best answer:

Answer by Cait
Hot & Fun by N.E.R.D

Add your own answer in the comments!

Categories: PS3 Tags: , , , , ,

What is the song for the F1 2010 Chinese Grand Prix Edit?

October 14th, 2010 1 comment

Question by K.B.: What is the song for the F1 2010 Chinese Grand Prix Edit?
Hey I was watching the edit for the 2010 F1 Chinese Grand Prix. What is the song playing?

Best answer:

Answer by Joshua
isn’t it “Omen” by the prodigy i’m not shure though, but yer thats a great song.

Add your own answer in the comments!

Categories: PS3 Tags: , , , , ,