Red Steel 2 w/ MotionPlus: Nintendo Wii

Features
Edition: Bundle with Motion Plus
- Wii MotionPlus Bundle – Your Red Steel 2 MotionPlus Bundle includes one Wii MotionPlus accessory
- Be the Swordsman – Embody a lonesome fighter, a man of few words with a shaded past full of mystery; face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights
- Immersive, Edgy Western Setting – Visit various locations through a remote mixed metropolis in the middle of the American desert, where Eastern culture and Western culture have been smashed together into a hodgepodge jumble – Caldera; you will discover the game’s immersive background and environment as you make your way through the adventure
- Precision control Using Wii MotionPlus – The Wii MotionPlus provides 1 – 1 recognition where the sword and gun movements are precisely replicated within the game; slash the villains the way you want; plus Wii MotionPlus measures the power of your swing; the harder you swing the Wii Remote, the harder the sword swings in the game
- Close Combat System – Feel like a powerful master swordsman and gunslinger thanks to the first-person view that puts you in the middle of the action; fight up to six enemies simultaneously and feel the power and freedom to use your sword or your gun at any time; master numerous combos with your sword and your gun ranging from triggering exciting finishing kills, parrying enemy attacks, or even deflecting bullets with your sword
Description of Red Steel 2 w/ MotionPlus: Nintendo Wii
Edition: Bundle with Motion Plus
Red Steel 2 is a single player first-person shooter that allows the player to blend Samurai bushido ethics with the blade, with the over-the-top gun combat. A Wii exclusive, action is set in a fictional, yet immersive and edgy Western setting and utilizes Wii MotionPlus technology (Wii MotionPlus accessory included in this bundle) to add precision to players actions both with the sword and the gun. This precision of motion allows everything from turning the sword into both a cutting and blunt weapon, to blocking bullets with single strokes as players exact revenge on a rival clan.
StoryIn Red Steel 2 Wild West gunplay and Samurai skill with the blade collide head on. Set in a desert-bound, high-tech metropolis a swordsman with no name is nearly all that is left of the once powerful Kusagari-clan. A clan known as “the Jackals”, lead by one known as “Payne”, are responsible and now it is the Swordsman’s duty and your to avenge the fallen Kusagari.
Red Steel 2 is a single player first-person shooter developed exclusively for Wii and designed to utilize the Wii Remote’s optional MotionPlus technology. Players will pick up the Wii Remote and swing it freely as the sword on-screen follows their precise movement
Customer Reviews
I played the original Red Steel and it was crazy hard to control.
This game was designed for the Wii Motion Plus, making this game really easy to control once you learn the controls.
Another thing on controls is that in the options menu,you can customize your controller settings. This lets you adjust among other things, crosshair movement speed, crosshair intertia and camera turning speed. I have mine turned down really low because our living room is set up with not a lot of distance between the tv and where I sit to play.
Now to the game itself.
The game blends shooting and sword combat, for example, you can shoot an enemy in the legs to drop him to his knees then rush him and with the swing of your arm you will execute him mercilessly, or shoot him in the face to stun him and run up to him and impale him with the thrust of your arm.
I have not completed the game, but there are some really cool elements here and the sword combat is a lot of fun though timing is everything. As you play through the game, you earn money which you can spend to upgrade your weapons, buy special moves and kusagari powers. Overall, lots of fun and the graphics are really good, one of the best I’ve seen on the Wii.
The original Red Steel, released back during the Wii launch of November 06, was a major disappointment to most. It tanked critically, yet managed to be a commercial success. The game promised a fast and precise controlled game where a mix of swordplay and fire fights shower the game. Unfortunately, a rushed release and lack of knowledge about Nintendo’s new device made Red Steel (1), a poor game. After nearly 4 years, Ubisoft has finally managed to fulfill on Red Steel’s promises, the sequel is a reboot to the original, with ties only in name and general concept. Red Steel 2, is very much an improved game, it controls like butter, yet has several faults that may well turn down this as a purchase for some.
RS2 is the second game to be released for use EXCLUSIVLY with the WiiMotion Plus device. This little add on grants players unprecedented precision and accuracy, and as Wii Sports Resort proves, it works very well. Your motions are now registered 98% of the time; your left motion is always read as left, your up as up, and these actions are never confused. Subtle twists of the wrists are read with speed. Even the IR based shooting parts of the game benefit from WiiMotion Plus, as the cursor is smoothened, it never flickers or “jumps” positions, and you continue to control it even after having pointed off-screen. RS2 is the best controlled first person game on Wii, and arguably on any home console. It runs at 60fps and ultimately performs better than Call of Duty Wii, The Conduit, or even Medal of Honor. The WiiMotion Plus does require the occasional recalibration, but this issue is minor and is hardly as big a deal as some people are making it.
Taking advantage of this new found precision, RS2 created a very fun combat system. Enemies are locked on (either automatically as you approach, or manually), and your sword swipes have a direct result on the enemy. This is one game were you must perform your motion as described in game; a wimpy swing or “waggle” will hardly damage anything, but a shoulder to shoulder swing will. Sword mode and gun mode are swapped with a single button, and is fast and works well. Of course the game plays its best when in sword mode, but certain finishers and game elements require and advocate the use of fire arms. Adding to this all are special moves that are slowly learned throughout the game. These moves act as combos, were chaining together simply motions at the right time activate major damage. One such move can lift an enemy into the air (where you can jump up and continue fighting) while another creates a big earthquake.
Players are propelled to continue playing because of the fun factor as well as the well designed upgrading system. In RS2, money found in game (by braking just about everything and slaughtering enemies) can be spent on upgrades to firearms, your blade, your armor, and special abilities. There are four long range weapons to choose from, although not all are available from the beginning of the game. Each weapon can be upgraded to an insane level, things like ammo capacity, reload speed, accuracy, and even types of ammo. Everything else is upgraded in a similar manner.
Despite the amazingly well done controls, RS2 has a nonsense and boring storyline. Old-school games won’t mind, but some newer gamers will definitely find it odd to play a 10 hour game with what is basically no plot or ambitions. The “shell” of a story that was found in the original is nowhere to be found. Again, is game is more a spiritual successor than a direct sequel. Voice acting is painfully bad. It’s not cheesy, just poorly acted and written.
Red Steel 2 is one of the best looking Wii games yet. The game runs a an amazingly fluid 60fps all the while maintaining increadibly detailed environments and enemies. The graphics are easily one of the games highlights, and thats a rarity among Wii games. High resolution textures and detailed character models make RS2 look like it has no buisness being on Wii, and thast a good thing.
With little variety in locations, enemies, or game modes, RS2 can get old real fast. Repetition easily sets in. After beating the main story mode, there is little to do. A bare bones challenge mode consists of cut sequences from the story mode. There is no multiplayer to speak off, be it local or online. This are flaws that should simply not exist in a full priced game, and, despite its amazing combat and controls, it’s hard to recommend RS2 at full price. The game shouldn’t be missed though, as it truly does represent the next evolution in Wii controls. It fulfills the promises of smooth and perfect sword and gun controls some may have thought weren’t possible on Wii. At a discounted price, Red Steel 2 is a game that everyone should own.
First off Im 36 and I dont typically write reviews, but I like this game so much, I decided to do so. It truly feels like a movie that you play! Highly recommended! The sword play is so real and unique… you can do this with any other consel.
Its a great game…love the sword action, and gun action. Its a good time. I dont consider myself a gamer at all. Most games I play are alot of fun at the beginning..but then they get too hard. eventually, I just stop playing cuase its not fun anymore. Not this one though. The way I explain it is that its hard enough to keep your interest, but not so hard that you hate it.
I like the game play. You dont just run around and shoot a bunch of people. Its more of a skill…if you can it that. You stun people, then use special-moves to finish them off. There a small cut-scene for every kill…but its not annoying as you may think.. Its actualy pretty cool, and only lasts for a fraction of a second.
I really do enjoy this game! Great fun!
I thought maybe that I liked it cause I am an ametuer non-gamer. But my buddy that is an avid gamer played it…and cant put it down either.

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